this time, I developed something a little different: not a game, but something you can support your own game with.
It’s called "JoltNet", and if you are developing a game with a .Net based language like C# or VB.Net and you want to have awesome features like Online storage or Online highscores, this might be your thing:
It’s a library that connects to the GameJolt servers via its API. It contains all features and functions of the current API and I will always keep it updated and provide support for everyone who wants to use it.
It’s also a pretty simple library, with only 3 classes. But even though it might be simple, it also is pretty powerful: It has threading support and uses the GameJolt batch system to send multiple API calls with only one HTTP Request.
If you are interested, you can download the library and a documentary here: JoltNet - .Net GameJolt APIIf you have any questions or feedback, be sure to leave a comment on that page ;)
This is Pokémon3D played with the Oculus Rift. I didn’t even think that was possible :D
I don’t think the game is very well optimized to work with the OR, but I love it when people go creative with Pokémon3D :)
The video was made by Vaecon, go check out his channel.
It’s amazingly done for what it is, and I really like it.
Pokémon3D version 0.45.1 is here and contains mostly bug fixes and most of all: the support for the custom sprites.
Here’s a list of changes:
I hope you enjoy the changes done to the game. If you experience any crashes or bugs, please report them here: http://pokemon3d.net/forum/forums/6/
I will have to study for the Abitur (finals in Germany) and that’s why I won’t be so active for the next 3 months or so. Darkfire and Prince Vade will still continue to deliver updates and changes to the game, though.
//The Pokémon3D Team
What looks like the usual GameJolt login screen in Pokémon3D turns out to be something else, when observed closely:
This screenshot is taken from our new part of the pokemon3d.net website: The skin system.
And with the next update of Pokémon3D, you will also see the skins of your player and others in the game. The next update will be version 0.45.1 and it will be released tomorrow.
This custom skin will appear while you are connected to a GameJolt account in the game.
Here is the skin I uploaded:
and in the game:
If you don’t upload a sprite for your account, the default sprites that are used right now will appear for your player.
Pokémon3D version 0.45 contains the most anticipated feature in the century: PVP (at least it seems to me like it is because it got requested so much).
The PVP system might still be a little buggy and needs work. So please expect a few things go wrong and stuff, but the major features and routines should work normally.
Let’s get to the changelog:
That’s it for this time. Have fun with this new update of Pokémon3D.
You can get the update from the launcher, it will be available in a few minutes.
//The Pokémon3D Team.
For the next update of Pokémon3D, the last box in your PC will become the Battle Box. Due to this change, you can only store 6 Pokémon in that box. You will lose every other Pokémon that is in the last box of your PC.
So make sure you take your Pokémon out of the last box and store them somewhere else in the PC.
Here’s a little preview:
Have a nice day,
At first I apologize for the delay that occurred due to some technical issues we had with our servers. But now those are fixed and now the update can roll out:
Pokémon3D version 0.44
This is changelog, which is divided into three parts: For Players, Fixes and For Content Creators.
For Content Creators:
The update will be available in a few moments, you can download it from the launcher.
He hope that you will have fun with these new additions to the game. And if you find bugs or oddities, report them here: http://pokemon3d.net/forum/forums/6/
//The Pokémon3D Team.
New day cycle system for Pokémon3D.
This is going to happen in the next update.